Despite severe setbacks, I think that my landscape turned out both how I wanted and very well too. I managed to create the line of sight I spoke about ealry in development, leading the viewers eyes direct to the temple at the centre back. Im glad that the room inside of the temple was not… Continue reading My Finished Environment
Creating My Environment
Blockout To give myself a better idea of what I wanted the final layout of the environment to look like, I decided to create a blockout. This is an easy way to roughly work out how you want things to look in the final product, without having to do all of the work just to… Continue reading Creating My Environment
Planning and Researching My Environment
I was initially drawn towards Fantasy for my main theme as I have always had an interest in fantasy games and movies like The Legend of Zelda and Lord of The Rings, which gave me inspiration for what I wanted my overall environment to look like. The original inspiration for this environment came from a… Continue reading Planning and Researching My Environment
Final Asset
Despite having issues in the beginning, I think that my asset worked quite well and the final product is what I had in mind back in the initial planning phase. I also had no issues when it came to animating my renders through viper as it was much simpler than I expected it to be… Continue reading Final Asset
Modelling and Texturing
Building My Asset The plan I had for my asset was to create a pedestal with a crystal, so I decided to start with the pedestal and work my way upwards. I started with a cube and proceeded to bevel and extrude until I had a layered base for the pedestal and a cube to… Continue reading Modelling and Texturing
Initial Ideas and Research
Deciding a Theme For my main theme, I was immediatley drawn towards fantasy. This is because I spend much of my free time creating and planning DnD campaigns for my friends, and being able to create an asset fitting with this theme would allow me to represent many of the ideas I have had visually.… Continue reading Initial Ideas and Research
Week 10: Bone Rigging and Sprite Sheets
For week ten of Art and Animation, we were asked to create both a sprite sheet for player and enemy animation cycles and an animation using bone rigging. Sprite sheets show each frame of an animation in a row, whereas bone rigging is where you use separate parts of a sprite in Unity and attach… Continue reading Week 10: Bone Rigging and Sprite Sheets
Week 9: Principles of Animation
For week 9 of Art and Animation, we looked at the twelve principles of animation. This was to help us get a better understanding of the fundamental rules used by every artist to make a successful animation. For this blog post, I looked at each of these principles in more detail to get a better… Continue reading Week 9: Principles of Animation
Week 8: Anatomy Drawing
For this week we were asked to practice an anatomy drawing, so I decided to recreate one of my DnD characters to help me work on drawing the correct proportions of a person. Ideas My plan for this drawing was to start with a rough sketch of my character so I could easily map out… Continue reading Week 8: Anatomy Drawing
Week 6: Pixel Art Animations
For week six of Art and Animation, we were asked to make pixel art sprite animations to use in our platformer. These would function as idle and walking animations for the player and idle for the enemies, giving the sprites more life to them so they don’t appear as a flat image on the screen.… Continue reading Week 6: Pixel Art Animations