For week ten of Art and Animation, we were asked to create both a sprite sheet for player and enemy animation cycles and an animation using bone rigging. Sprite sheets show each frame of an animation in a row, whereas bone rigging is where you use separate parts of a sprite in Unity and attach… Continue reading Week 10: Bone Rigging and Sprite Sheets
Category: Art and Animation
Week 9: Principles of Animation
For week 9 of Art and Animation, we looked at the twelve principles of animation. This was to help us get a better understanding of the fundamental rules used by every artist to make a successful animation. For this blog post, I looked at each of these principles in more detail to get a better… Continue reading Week 9: Principles of Animation
Week 8: Anatomy Drawing
For this week we were asked to practice an anatomy drawing, so I decided to recreate one of my DnD characters to help me work on drawing the correct proportions of a person. Ideas My plan for this drawing was to start with a rough sketch of my character so I could easily map out… Continue reading Week 8: Anatomy Drawing
Week 6: Pixel Art Animations
For week six of Art and Animation, we were asked to make pixel art sprite animations to use in our platformer. These would function as idle and walking animations for the player and idle for the enemies, giving the sprites more life to them so they don’t appear as a flat image on the screen.… Continue reading Week 6: Pixel Art Animations
Week 5: Top-Down Shooter Assets
For week five, we were asked to create assets to use in our top-down shooter. The basic sprites we needed to make were the player character, a set of three enemies, a projectile, a crosshair and a weapon. I planned to also draw a background in the same pixel art style as the assets. Ideas… Continue reading Week 5: Top-Down Shooter Assets
Week 4: 1 Point Perspective
This week we were tasked with creating an image from a singular perspective point. This was to help us gather an understanding of how perspective works as a whole when it comes to Art and Animation. Ideas For my perspective drawing, I decided to draw a simple room in Photoshop to help me learn to… Continue reading Week 4: 1 Point Perspective
Week 3: UI Design
For week three of Art and Animation, we were asked to create UI for our Cookie Clicker so I decided create some buttons, one for the player to click and two for the upgrades. Ideas As my Cookie Clicker is themed around the original game, I decided I wanted to create a pixel art version… Continue reading Week 3: UI Design
Week 2: Photo Bashing
The challenge we were given for the second week of Art and Animation was to create concept images through ‘Photo Bashing’, which is where you have to combine images through Photoshop to create a much more intricate outcome. Ideas Given that I created a character concept last week, I wanted to use this method to… Continue reading Week 2: Photo Bashing
Week 1: Photoshop Art
For the first week of Art and Animation, I was asked to create a concept image for either a character or a landscape. As I already had a few ideas in mind for a character, I chose that option. Collecting Ideas Initially, I knew the character I wanted to create would be from a cyberpunk… Continue reading Week 1: Photoshop Art