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Erin Ackroyd-Pearson's Blog

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Category: Game Design and Prototyping

Game Prototype – Platformer

Link to my game Frog Vs Raccoons: here The final prototype I had to make was a Platformer game, in which I had to use a tile palette in Unity to create a level out of my own pixel art tiles. as well as this I needed to add hazards like enemies and spikes. Deciding… Continue reading Game Prototype – Platformer

Published November 24, 2022
Categorized as Game Design and Prototyping

Game Prototype – Top-Down Shooter

Link to my game Death to Squirrels: here The third prototype for my assignment that I was required to make was a Top-Down Shooter style game, meaning that my game needed to consist of shooting and movement mechanics for a player while enemies keep coming towards you, ending the game on contact. Deciding a Theme… Continue reading Game Prototype – Top-Down Shooter

Published November 24, 2022
Categorized as Game Design and Prototyping

Game Prototype – Space Invaders

Link to my game Galaxy Infiltrators: here The second prototype I had to make for this assignment was a game based on Space Invaders. This means my game needed to consist of a turret sprite moving on the x-axis with the ability to fire projectiles at oncoming enemies. Deciding a Theme For this game, I… Continue reading Game Prototype – Space Invaders

Published November 24, 2022
Categorized as Game Design and Prototyping

Game Prototype – Cookie Clicker

Link to my game Clicker Clicker: here For this assignment, the first game prototype I had to make was a game inspired by Cookie Clicker. This game is a relatively simple concept where the player is required to click a button repeatedly to generate ‘Cookies’. As they earn increasingly more, they can buy upgrades to… Continue reading Game Prototype – Cookie Clicker

Published November 24, 2022
Categorized as Game Design and Prototyping

Recent Posts

  • My Finished Environment
  • Creating My Environment
  • Planning and Researching My Environment
  • Final Asset
  • Modelling and Texturing

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